Alchemy

Alchemy

The combination of two elements generates a third. Experiment to discover them all!
About logic:
1. Each component can be perceived both literally and figuratively in different situations. For example, "water" can represent both water and a fluidity property.
2. The magic component in the game is very strong. The logic is based on the ideas of real alchemists of medieval Europe (and supplemented by the authors).
3. You can create a phoenix, but not a lawn mower! High-tech items cannot be created, at least most of them.

Tips and Instructions for Alchemy

To check whether the 2 elements react, drag (mouse or finger) one on the other and release. In case of difficulties, you can always use the hint for advertising. You can also pull out any open item from the inventory by simply clicking on the desired item. All open recipes (including bonus ones) are displayed in the recipe book.

Core Gameplay Mechanics

100+ unique elements
atmospheric music

Which team is responsible for the creation of this game?

The studio or team that worked on this project is Little Missle.

Is the game intended for a younger audience?

No, Alchemy is not suitable for a family with children.

How can this game be categorized?

This game is classified in the Casual category.

Is there any violent or harmful content in the game?

Yes, Alchemy involves some kind of cruelty.

Is the game compatible with mobile platforms like iOS and Android?

Alchemy works well on mobile platforms like iOS and Android.

Which game engine or framework powers this game?

The game was developed using the Javascript engine.

What gender is this game suitable for?

Male & Female should play this game.

Who is the target age group for this game?

The game primarily appeals to the Kids, Teens, Young Adults, Adults, Seniors age range.

Does the game have any blood effects or visuals?

Yes, blood is present in Alchemy’s gameplay or visuals.

What are the main keywords or labels for this game?

The main categories this game falls under are: 2d, alchemy.
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